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Draw Climber

Draw Climber

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Are you ready to break the speed and reach the finish line in Draw Climber? Draw creative lines and create the fastest path for your machine to win.

Description of the game Draw Climber

You will be free to be creative with many new and unique ideas for each stroke. However, do not draw randomly, because these strokes are the shape of the machine's legs to help it move through different complex terrains. This machine will not be able to move without legs, and you are the one who decides the shape of the steps. In the game, you have to compete with another machine controlled by AI. Both will start moving from the starting line after the stopwatch starts. If you finish after your opponent, you will lose. Therefore, you need to constantly adjust the strokes to suit each obstacle to reach the finish line the fastest.

How the machine works

  • The machine only starts moving when it has legs, and based on the shape of the legs you draw. The shape of the legs will affect the speed of movement, the ability to grip and overcome obstacles. For example, in the terrain of stairs, you should draw long and hooked legs for the machine to grip and climb.
  • When touching different surfaces, such as slippery slopes or rough stairs or between two narrow platforms, the shape of the legs will determine how the machine moves, rolls, climbs, or gets stuck in the middle. Master this principle to overcome flexibly.
  • You will be able to change the design of the legs at any time on the drawing board. Improvise quickly to optimize the ability to move as quickly as possible.

What skills does Draw Climber train?

Flexible thinking ability

You can freely and creatively create strokes that fit the obstacles without being limited to a certain framework. For the machine to move effectively, you need to continuously try different leg shapes to determine their suitability.

Obstacle analysis

You cannot always draw randomly because if you stay in one position for too long, your opponent will pass you first. Always assess the obstacles ahead to adjust the strokes accordingly. For example, on flat terrain, draw circles to help the machine move quickly and smoothly.

Quick reflexes

When stuck and unable to move and realize that the stroke is not effective, you need to immediately change the plan. By trying many different strokes. Because there is no fixed solution, you are forced to experiment continuously to find the most optimal strategy.

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